AI Insights · Timothy · January 2022
Top 5 2D Anime Games on iOS in Ecuador Q4 2021
Explore the performance of the top 5 2D anime games on iOS in Ecuador during Q4 2021, including trends in weekly revenue, downloads, and active users.
During the fourth quarter of 2021, the performance of the top 5 2D anime games on the iOS platform in Ecuador showcased varied trends in weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a detailed look into each game's metrics.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw a significant rise in weekly revenue, starting from a modest $45 at the end of September and peaking at $1.0K in mid-December. The game's revenue experienced fluctuations but ended the quarter with a noticeable increase.
KONAMI's Yu-Gi-Oh! Duel Links had a varied performance in weekly revenue, ranging from $110 to $464, with notable peaks in early November and early December. Weekly downloads fluctuated between 41 and 237, with a notable surge in mid-December. The active user base remained relatively stable, peaking at 1.3K in mid-December before slightly declining towards the end of the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD experienced a mixed trend in weekly revenue, with significant peaks at $338 in early November and $629 in the final week of December. Downloads saw a high of 425 in late November but fluctuated throughout the quarter. Active users peaked at 851 in late November, with notable declines in the following weeks before rising again to 611 at the end of December.
Mythic Heroes: Idle RPG from IGG.COM showed a steady increase in active users from 14 at the beginning of November to a peak of 143 in mid-November. However, weekly revenue and downloads remained relatively low, with the highest revenue being $950 in late November.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw varied weekly revenue, peaking at $265 in the final week of December. Downloads remained relatively stable, with a slight increase at the end of the quarter. The active user base showed minor fluctuations, maintaining a steady range between 153 and 197 throughout the quarter.
For more detailed insights and data on these and other apps, visit Sensor Tower.